Duino’s Universe is an interactive book for childrens that serves as a learning tool about electronics. The book propose a series of practical exercises that the child need to solve in order to continue and understand the whole story that the book tells
Duino’s Universe is an interactive book for childrens that serves as a learning tool about electronics. The book propose a series of practical exercises that the child need to solve in order to continue and understand the whole story that the book tells.
INTERACTIVE BOOK / PROTOTYPING
The project started as a semestral task for the design research group 418. The idea was to realize something that had an impact in the society or at least in an specific group. With this in mind, I proposed the idea to teach the children electronics in an innovative way. The problematic is clear in our city Cali, where many of the low income families can't afford a high quality education and because of this, topics such the electronics are ignored partially or totally, leading to the rise of a generation of children that doesn't care about the study of these technological fields.
With this premise, the idea of an interactive book, easy to reproduce, with cheap materials and capable to teach electronics; was the guideline that envelopes the Duino's Universe. Nowadays, the book is under development and under a series of user's tests that will help us to define the design process.
The book consists in a story about an Alien (Duino) which had a crash on the earth and needed to fix his ship with human knowledge about electronics to return to his home. Across this adventure, Duino needs to solve a serie of puzzles which are practical exercise that the child need to solve. In order to understand the story and give it sense, the child need to resolve all of them. These exercise range from giving power to a circuit with a battery to paste specific components in a circuit to make it work. The materials used in the book are mainly copper tape, handmade Leds and a 3.3v battery.
PROJECT COORDINATOR / ELECTRONICS LEADER
My main role in this project was the leader and manager of it. I was the responsible to establish a schedule, assign tasks, define a budget, administer the budget, communicate with the design department’s directive among other administrative labours. I also created “working subgroups” so every person inside the research group would work in something they really wanted to. These subgroups were: Graphic Design, Electronics, Packaging and Editorial. In this way, every aspect of the book would be done simultaneously, allowing us to work faster and efficiently. We had 1 meeting per week in which I checked if we were at time with the schedule and reviewed the advancements presented by the students.
As my second role, I was the leader of electronics. This means that I needed to explain to the students how to make a copper tape circuit, how to solder components to it and how to program an AtTiny microchip using an Arduino.